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As I work towards completing my own game, I’ve been thinking a lot about finishing projects in general. I’ve noticed that there are a lot of really talented developers out there that have trouble finishing games. Truthfully, I’ve left a long trail of unfinished games in my wake… I think everyone has. Not every project is going to pan out, for whatever reason. But if you find yourself consistently backing out of game projects that have a lot of potential, it could be worth taking a step back and examining why this happens.
Icon-olution
As mentioned in a previous post about the evolution of our iphone app, one of the great things about working at a start up is the ability to iterate and the speed at which you can do this. As we strive to improve our product, we wanted to make sure we had an icon that reflected the current state of our brand.
To achieve this, we made a few subtle changes to the icon as opposed to a big change. This didn’t feel like the appropriate time to do a complete revolution; an evolution felt more apt.
You’ll notice we’ve rounded and softened the edges to better align with other illustrative elements you find in our app such as badges and icons. We’ve replaced the purple ball with a green ball, as purple no longer lives in our color palette elsewhere in the app or site. Green is one of our primary colors and we wanted that represented here. We’ve also gone back to a less perfectly parallel trail of the ball (which also makes our iconic check mark) to inject a more playful feel into the icon while still maintaining our clean edges and lines.
(note: I was not the original designer of this icon and this current evolution is the result of several talented designers on our team)
FASTER was released on DVD and Blu-ray on Tuesday. Have you purchased your copy yet?